Scales of War
The World of Dracos
The world of Dracos has two major continents: Wyrmsmere and Gulvania. Wyrmsmere is ruled over by evil dragons, who have carved it into kingdoms. Gulvania is ruled by humanoid kingdoms. The ruler of Gulvania has made a pact of some kind with the dragons of Wyrmsmere to keep them from invading.
Long ago on Gulvania, when word spread of the evil dragons of Wyrmsmere, the people rose up and killed any dragon or dragonborn they could find on Gulvania. Unfortunately, many of them were dragons of gold and silver – good dragons. An entire dragonborn city known as Io’Vanthor was wiped out as well. Centuries have passed since this massacre, and most people now realize that kiling the dragons was a terrible mistake. But even so, dragonborn are still regarded with unease and sometimes even hatred.
This campaign is on the continent of Gulvania in the Elsir Vale. It began in the town of Brindol, and is now focused on the dwarven city of Overlook.
Population: 6,700; another 1,000 live within a five-mile radius of the town itself. The people of Brindol are mostly humans, half-elves, and dwarves. The town’s population swells by several hundred whenever some connected halfling clans known as “the river people” are in town.
Government: A town has a council, two-thirds of whom are hereditary landlords and the remainder of whom are guildmasters from the city’s important trade guilds. Lord Warden Harrik Orenna is the public face of the council and commander of the city militia.
Defense: The city has 200 soldiers under arms at all times, with about one-quarter on duty at any given time. In times of crisis, the Lord Warden has access to another 200 well-equipped but poorly trained soldiers by calling up the militia.
Inns: Chatrenn and Sons; The Red Door; Avandrian Hostel; The Silk and Spoon; Pantashi Inn.
Taverns: Ilya’s Cardhouse; The Marooned Schooner; Cleftie’s; Brindol Gentleman’s Club; the Blue Parrot; the Antler and Thistle.
Major Guilds: Prospectors; Blacksmiths and Smelters; Teamsters and Farriers; Weavers; River Bargemen (halfling controlled).
Supplies: Alchemy by Adronsius (currently closed); Gavriel Arms and Smithy; Staghunter Outfitters; Alpenglow Trading House.
Temples: Temple of Khalerius (God of Balance); College of Radu (God of Magic); Shrine of the Sun (Valinor – Goddess of Healing); Moondust Temple (Kutorie – God of Outcasts); Shrine of Rundorig (no permanent clergy – Rundorig is a dead god of the dwarves); Shrine of the Open Door (The Caretaker Gods).
This city of stone stands on the side of the StonehomeMountains. Constructed as a haven for newly-liberated dwarves from their former giant masters, Overlook has since outgrown its noble roots and become a haven for peoples all over the Elsir Vale and beyond.
Population: 12,250; about another 5,000 people live in small settlements scattered on the lower slopes. The people of Overlook are mostly dwarves, humans, and halflings, though pockets of dragonborn, tiefling, eladrin, and elf communities are isolated in their own ethnic neighborhoods. Overlook’s importance as a trade center results in great numbers of travelers from faraway lands and of a wild assortment of races, cultures, and beliefs, lending the city its cosmopolitan atmosphere.
Government: The Council of Elders, a group of five male and female dwarves, governs Overlook. Each is elected to office and serves a 10-year term. The dwarves see ruling as a burden and none relish the job, preferring to hand power off to someone else. Heading up the Council is the Great Elder, Morgoff Stonefirst, an aging dwarf who’s ready to retire.
One representative from each of the eight districts of Overlook attends the Council, serving as advisors and also to air the grievances of their particular constituencies. Although these individuals have the power to influence, they have no real authority in the city, though many are wealthy and powerful by means other than the office they hold.
Defense: Overlook keeps a standing garrison of 150 warriors armed and ready for any threat. In times of trouble (such as now), Overlook can muster another 500 warriors from the local militia, and another 100 from the outlying settlements. At Bordrin’s Watch, another 500 hundred warriors protect the mountain pass from within its steep walls and skyscraping towers.
Districts: Blister, Boneyard, Elftown, Forgeworks, High Hall, Nine Bells, Stonehammer, Tradetown, Shantytown (unofficial).
Inns: Belden’s Rest; Cadrick’s Boarding House; Clean Sheets; House of Sleep; Mountain’s Hearth; Polliver’s; the Turned Spoon; and numerous others. Taverns: Coxcomb Spirits; Dergan’s XXX Brewery; Michael’s Blond; Pickled Imp; Pig and Bucket; the Salty Mug; and numerous others.
Supplies: Dungeoneer’s Survival Emporium; Elsir Consortium; Merty’s; Stonehome Treasures.
Temples: Divine Knot (Kaylin, Valinor, Radu, Glydon); Shrine of PathSearcher; Stone Anvil (Rundorig).